

“Dylan” would go on to become Anthem, which launches next month. “I was thinking, that’s what I wanted people to be able to talk about in the game,” he recalls. A drip-feed of news and reports had built up this dramatic moment, and it gave Hudson an idea. One morning when he went to the office, he immediately turned on CNN, transfixed by a live stream of the storm reaching New York. He remembers getting text alerts on his phone, and following the storm’s movements online. They developed an ethos they described as “massively shared, but not massively multiplayer.”Ĭasey Hudson, a longtime employee who now serves as BioWare’s general manager, was part of this brainstorming process for “Dylan.” During that period he also found himself fascinated with the destructive path of Hurricane Sandy. The studio was primarily known for its epic single-player role-playing games, like Mass Effect and Dragon Age, but the team wanted to go in a slightly different direction for its new game, which at the time was codenamed “Dylan.” The idea was to create a persistent online world, one where players could share experiences together. It was felt particularly hard in New York and New Jersey, with flooded streets and subway tunnels.Īt the same time in Edmonton, about 2,000 miles northwest of New York City, the developers at BioWare were figuring out what their next big project would be. By the time it reached Kingston, Jamaica, it was classified as a hurricane, and it ravaged Haiti, Cuba, and the Dominican Republic before finally reaching the United States, where the storm impacted 24 different states.

From its early days in the Caribbean Sea, it moved across the globe, steadily gaining strength. Toward the end of October 2012, Hurricane Sandy was just beginning its life as a tropical storm, one that would grow into something much more devastating as time went on.
